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1. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Dun'Gal wrote: Heh, post more, you're funny You are starting to troll again...
- by Bouh Revetoile - at 2014.03.23 14:10:00
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2. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Dun'Gal wrote: @ Bouh You're missing the point here, and gone off on a tangent that's ridiculous, so first of all, I'm fairly certain there's no magical fitting-jujitsu that prevents you from having a warp disruptor when you have an ab. Second...
- by Bouh Revetoile - at 2014.03.21 11:47:00
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3. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Dun'Gal wrote: Sorry for clarity purposes, I did not say the comet was fitting a scram just used that range as an example for damage output which is where a lot of fights currently take place. To make it easier for you, and more specific, using...
- by Bouh Revetoile - at 2014.03.21 00:57:00
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4. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Dun'Gal wrote: In almost all cases, Cruor becomes outmatched by pretty well every T1 frigate with a web if the web change goes through. Sadly even the "OP" Nos isn't saving the Cruor. And before you try to claim that this Cruor would cap out sa...
- by Bouh Revetoile - at 2014.03.20 21:34:00
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5. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Dun'Gal wrote: That can't be stressed enough. Needing to fit two webs, in combination with the serious lack of slots on the Cruor will mean the ship never gets used. Please try to argue why two webs won't be necessary - I'll stop you now and po...
- by Bouh Revetoile - at 2014.03.20 11:27:00
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6. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Dun'Gal wrote: On the subject though, the only reason the Cruor sees any use now is because of the current web bonus. It's DPS isn't great, and it's tank is pathetic at best, the ship is pigeonholed into such a small engagement window right now...
- by Bouh Revetoile - at 2014.03.19 10:36:00
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7. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Dun'Gal wrote: You're absolutely clueless aren't you Trolling is bad, you shouldn't do that.
- by Bouh Revetoile - at 2014.03.18 23:42:00
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8. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Dyniss wrote: The Worm changes and pretty much the entire line of Gurista pirate faction listed changes are stupid. Not only do you lose the ability to launch ewar drones effectively, but also logistical ones as well. And a kinetic missile bonu...
- by Bouh Revetoile - at 2014.03.18 16:39:00
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9. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
The reason why everyone want 90% web on the Cruor is because this bonus is absurdly powerful, if not completely OP. As Kagura said, web range bonus will be very useful for the Ashimu because it will allow it to catch its target and come to neut r...
- by Bouh Revetoile - at 2014.03.18 14:26:00
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10. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Crazy KSK wrote: if you choose not to use the nos then the cruor is reduced to a tormentor with slightly better stats and a web range bonus yes it will be hard to catch up to it but not impossible some ships are just fast enough to make up for ...
- by Bouh Revetoile - at 2014.03.11 20:39:00
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11. The Ultimate Missile Fix - in Player Features and Ideas Discussion [original thread]
unidenify wrote: what we really need is mid slot modules for missile that is similar idea to turret's tracking computer and its script. basic, module that affect Missile Velocity and Missile Explosive Velocity. In fact, you have two of them : ...
- by Bouh Revetoile - at 2014.03.11 14:53:00
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12. The Ultimate Missile Fix - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Yeah, the sanity check was the first thing I did. Here's an example using heavy missiles against a 120m target (V skills, no implants, rigs or EW). Even when stationary, they are only 86% effective. When the target hits 12...
- by Bouh Revetoile - at 2014.03.11 14:44:00
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13. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: In the cruor that means that you web him first, but before you get in your small nos range, he webs you , and sicne you are NOT in a fast frigate, you will nto be able to push into the NOS range, therefore your nos is useles...
- by Bouh Revetoile - at 2014.03.11 13:15:00
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14. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
TrouserDeagle wrote: it's a Worm, it has missiles. it doesn't particularly care what range you're at. Ok, let's rewrite it comprehensively : You are stating that it will be easy for a frigate to neutralize one drone dps, hence the Worm is bad ...
- by Bouh Revetoile - at 2014.03.06 09:18:00
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15. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Garviel Tarrant wrote: He's talking about tding it or kiting it i believe. The thing is that this strategy will be far less effective than doing it against any other ship : you will decrease not even the third of the dps and still leave abou...
- by Bouh Revetoile - at 2014.03.05 13:14:00
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16. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
I can't understand the hate on the Worm. The ship will be insanely powerful, if not OP. A new bro for the caldari lineup of insanely effective ships, trading a mid slot for raw firepower. Really, if anyone start shooting at the Worm drones, he is...
- by Bouh Revetoile - at 2014.03.04 16:18:00
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17. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Red Garsk wrote: It really needs a Covert Ops Cloak. The scanning bonus is utter useless otherwise. No exploration focused pilot is going to take this ship and explore unknown sigantures with it, it's just not going to happen. The pricetag on ...
- by Bouh Revetoile - at 2014.01.07 18:13:00
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18. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: If you only knew how dismal the HML numbers actually wereGǪ GÇó HML vs. AB Battleship GǪ 92% GÇó HML vs. AB Battlecruiser GǪ 70%; w/3 rigors GǪ 100% GÇó HML vs. AB Cruiser GǪ 26% (not a typo); w/3 rigors GǪ 39%; w/3...
- by Bouh Revetoile - at 2014.01.07 14:45:00
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19. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Moonaura wrote: PS. I'm 'pretty' sure we covered the issues around fighting with Caracal's at beyond 50km before, vs. the rails debate, and real world application vs. what you read in EFT doesn't make you right. Because there are... you know, a...
- by Bouh Revetoile - at 2014.01.07 09:46:00
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20. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Maxemus Payne wrote: Our Problems are now gone! 290DPS with my setup... 2058ms 8.2k shields and 24k EHP. What more could you ask for? Without rigors, flares or target painters your applied DPS against an AB target is...
- by Bouh Revetoile - at 2014.01.07 08:42:00
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